From fd47e57e4bb908b2423dbc321cd27f2c1c95c8db Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Mon, 3 Dec 2018 17:49:51 +0100 Subject: [PATCH] gl renderer: care about offset when rendering shadow nodes --- gsk/gl/gskglrenderer.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index aea42b8368..51f7fe86cd 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -778,6 +778,7 @@ render_offset_node (GskGLRenderer *self, case GSK_TEXTURE_NODE: case GSK_COLOR_NODE: case GSK_COLOR_MATRIX_NODE: + case GSK_SHADOW_NODE: { ops_offset (builder, dx, dy); gsk_gl_renderer_add_render_ops (self, child, builder); @@ -1577,8 +1578,8 @@ render_shadow_node (GskGLRenderer *self, continue; } - min_x = shadow_child->bounds.origin.x; - min_y = shadow_child->bounds.origin.y; + min_x = builder->dx + shadow_child->bounds.origin.x; + min_y = builder->dy + shadow_child->bounds.origin.y; max_x = min_x + shadow_child->bounds.size.width; max_y = min_y + shadow_child->bounds.size.height; -- 2.30.2